#ifndef __BOSS1_H__
#define __BOSS1_H__

#include "cocos2d.h"
#include "Enemy.h"

using namespace cocos2d;

class Boss1 : public Enemy 
{
public:

	Boss1(void);
	~Boss1(void);
	CREATURE_CREATE_FUNC(Boss1);  
	virtual bool init();
	
protected:
	CCAction* getWalkAction();
	void shoot(float dt);

private:

};

#endif // __BOSS1_H__

